Though damage prevention feels very premodern, it comes up surprisingly often, and feels so good to escape from
Otherwise, I would choose Thoughtseize over it
If you want to try the new Nevinyrral, maybe focus on a zombie tribal deck with a way to make a bunch of tokens in the command zone, rather than a strict Stax-style lockdown
However, there were two reveals that were a tad more unexpected: Leonardo da Vinci and Cleopatra, Exiled Pharaoh
Cards that destroy enchantments, remove creatures from the game or restore life points are reactionary and considered a "dead" slot in any deck
The Ancient One Theres a lot to like about a 2-drop commander, and The Ancient One gives you synergies right from the start